This Is Why I Don’t Envy Mobile Game Designers

How’s it going? I kinda forgot/neglected to get the blog out this morning, so I’m making up for it now.

One of the guilds for one of the online games that I play had an interesting comment that I think writers could find useful.

Let’s get to it.

Anyway, the guy wrote that the guild we were in was dead, and the game was too. That he was done, and that there was always the same things to do.

And I had to agree. Even though I do still play sometimes, just not as much as I used to.

With other games, I’m seeing a lot of innovation–new game modes, new events, new characters. With this particular game (which I actually wrote about here), there’s almost none of that. They have the same events, with changing rewards for sure, but the events stay the same. To me, the tweaks don’t add meaningful, fresh content at all.

That’s just my opinion, though.

This is something writers struggle with sometimes, too–having to create fresh content all the time (or finding content to repurpose on a consistent basis, or re-releasing older content for new subscribers). It’s kind of like a hamster wheel–once you’re on, you can’t really get off.

Which is why I don’t envy designers of complex games like the one I mentioned. Coming up with large-scale new projects constantly would tire me out I think.

That’s why I come up with new things in small pieces.

Until next time,

Ty

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About Ty Mall

Thanks for stopping by. I've almost always been interested in writing, among other things. Along with discovering pop culture, I've uncovered a lot about the craft over the past 10 years. And whether you're a fiction writer or email copywriter, I'm here to pass on what I've found out. And have a ton of fun in the process.
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